Neat toolset lets VFX artists train their own neural networks to automate repetive tasks like roto.
Thursday, March 18th, 2021
Neat toolset lets VFX artists train their own neural networks to automate repetive tasks like roto.
Thursday, March 18th, 2021
Big update to the compositing apps adds new Hydra viewport, ground-breaking machine learning toolset.
Wednesday, March 17th, 2021
Physically based renderer gets GPU support for Multilight, including Nvidia's Ampere GPUs. Now loads Substance .sbsar files.
Friday, March 12th, 2021
Free update to the compositing app adds new tools for retiming animations, 2D vector shapes for motion graphics.
Monday, March 1st, 2021
'Really real-time' renderer gets new color correction filter. Now fully integrated into the C4D viewport.
Wednesday, February 3rd, 2021
GPU-accelerated spectral renderer finalRender now bundled with the 3ds Max particle plugin for free.
Tuesday, February 2nd, 2021
Check out the new features in the photogrammetry tool, including faster depth map generation and integration with laser scan data.
Friday, January 8th, 2021
Landscape-generation software gets OpenColorIO support, plus better support for PBR workflows.
Thursday, January 7th, 2021
Long-awaited rewrite of the C4D renderer adds built-in compositing and new GPU rendering features.
Friday, December 11th, 2020
Suite of colour grading plugins gets its first major update in four years. Check out the new features here.
Wednesday, November 18th, 2020
Both GPU renderers get new options for rendering animations, plus a free GPU benchmarking tool.
Monday, November 9th, 2020
Big update to the procedural 3D software adds KineFX character rigging toolset; updates to Solaris, Karma and the simulation tools.
Wednesday, October 21st, 2020
Material authoring software now updated to Substance Engine 8. Check out the new tools it brings.
Tuesday, October 13th, 2020