Updated: MakeHuman-style tool for creating custom 3D characters gets new hair library and hair shaders.
Sunday, January 28th, 2018
Updated: MakeHuman-style tool for creating custom 3D characters gets new hair library and hair shaders.
Sunday, January 28th, 2018
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here.
Wednesday, October 25th, 2017
Videos: Commercial release of the 2D animation tool adds pose-to-pose option, new collision system.
Thursday, October 19th, 2017
Platform for developing VFX and games tools gets support for USD, Autodesk's AnimX, new RBF solver.
Friday, August 4th, 2017
Now shipping: Big update to 3D character animation software adds new morph animation toolset, PBR viewport, HDRI baking, real-time GI.
Wednesday, June 21st, 2017
Intuitive puppet animation tool gets new walk cycle system, plus option to edit visemes in the timeline.
Thursday, April 20th, 2017
Maya crowd simulation software gets new blendshape pipeline for handling facial animation, plus new tools for editing simulation caches.
Monday, February 20th, 2017
Download the first offical release of the 'feature film quality' auto-rigging and skinning system for Blender.
Monday, January 18th, 2016
Other 'tech Oscars' go to in-house teams at Laika, ILM, DreamWorks, Rhythm & Hues and Imageworks.
Monday, January 11th, 2016
DreamWorks veteran Sébastien Wojda provides his expert tips for creating better character animation.
Monday, September 7th, 2015
SSS skin shader used in digital doubles firm's real-time demos now available via the Unity Asset Store.
Thursday, April 9th, 2015
Markerless facial-capture specialist announces new real-time system for broadcast and on-set pre-viz.
Thursday, July 18th, 2013
Updated with new video: sculpting and rigging toolset gets muscle system similar to Weta's Tissue.
Friday, May 31st, 2013