Other 'tech Oscars' go to in-house teams at Laika, ILM, DreamWorks, Rhythm & Hues and Imageworks.
Monday, January 11th, 2016
Other 'tech Oscars' go to in-house teams at Laika, ILM, DreamWorks, Rhythm & Hues and Imageworks.
Monday, January 11th, 2016
DreamWorks veteran Sébastien Wojda provides his expert tips for creating better character animation.
Monday, September 7th, 2015
SSS skin shader used in digital doubles firm's real-time demos now available via the Unity Asset Store.
Thursday, April 9th, 2015
Markerless facial-capture specialist announces new real-time system for broadcast and on-set pre-viz.
Thursday, July 18th, 2013
Updated with new video: sculpting and rigging toolset gets muscle system similar to Weta's Tissue.
Friday, May 31st, 2013
Our tech shows the soul in a character's eyes, David Cage tells the PlayStation 4 launch audience.
Friday, February 22nd, 2013
Goofs, fluffs and flubs from the facial capture sessions get put through the game engine. Hilarity ensues.
Tuesday, February 5th, 2013
Leading automated facial animation tool gets new pricing structure, new FBX pipeline for Unity and Blender.
Thursday, September 20th, 2012
Automated lip-sync plugin gets expanded language support, new quality presets, and new Pro edition.
Thursday, August 30th, 2012
Buy the facial technology used on Benjamin Button and Red Dead Redemption in off-the-shelf form.
Thursday, May 31st, 2012
Updated: new version of bone based facial rigging plugin for 3ds Max adds phoneme-creation tools.
Thursday, April 26th, 2012
New version of leading automated facial animation system now also supports full-body movements.
Monday, September 12th, 2011