Thursday, April 9th, 2015 Posted by Jim Thacker

Eisko ships PBR character shader pack for Unity 5

French digital doubles firm Eisko has released the Unity 5 skin shader used in its own real-time demos, such as the video above, via the Unity Asset Store.

The release forms part of a pack of four physically based character shaders, along with dedicated shaders for eyes and teeth and a general-purpose shader for clothing.

A quick readymade solution for photorealistic characters
Unlike Unity 5’s new Standard shader, Eisko’s skin shader supports subsurface scattering, and it’s energy-conserving, so it should play nicely with the software’s new real-time global illumination system.

Unusually, it’s also designed with facial animation in mind, automatically blending between normal and displacement maps corresponding to a character’s blendshapes, to mimic elastic deformation of the skin.

Pricing and availability
Eisko’s Character Physically Based Shaders pack is available now on the Unity asset store for Unity 5.0.0 or higher, price $90. All four shaders come in versions with and without DirectX 11 tesselation.

The pack also includes a detailed full-body model of a female character. A hi-res 3D scan of the same actress’s head is available as a free download from Eisko’s website in FBX format with 4K texture maps.

Find the shader pack on the Unity Asset Store

Full disclosure: in my other life as a freelance technical writer, I contribute to Eisko’s blog.
CG Channel and The Gnomon School of Visual Effects have no other connection with the company.