Check out the new features in the real-time visualization tool, including better, faster ray traced rendering, with support for temporal denoising.
Wednesday, March 20th, 2024
Check out the new features in the real-time visualization tool, including better, faster ray traced rendering, with support for temporal denoising.
Wednesday, March 20th, 2024
Sizeable update to the GPU ray tracing renderer adds real-time caustics, and cutaway rendering.
Thursday, August 17th, 2023
Discover the key features in the new stable version of Unity, including better water, hair, skin and lens flares.
Thursday, July 6th, 2023
Major update to the visualisation tool adds support for real-time ray tracing on AMD and Nvidia GPUs. Now available subscription-only.
Wednesday, March 15th, 2023
Free GPU renderer gets support for new bevel shader, better viewport rendering, support for light linking.
Monday, March 13th, 2023
First ever paid update to the digital sculpting software adds new 'Slime Bridge', revamps ZRemesher, and integrates the Redshift renderer.
Thursday, January 12th, 2023
See new features from the beta build of the digital sculpting app shown at ZBrush Summit 2022, and Redshift running inside ZBrush.
Thursday, November 17th, 2022
Check out the new features in the Maya edition of the renderer, from Enmesh geometry replication to support for USD volume shaders.
Wednesday, August 31st, 2022
Android tech demo shows what can be achieved in mobile games using the open-source engine.
Tuesday, May 17th, 2022
Major update to the GPU renderer adds support for CPU and hybrid rendering. Support for AMD GPUs on Windows and Linux to come.
Wednesday, April 20th, 2022
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows.
Tuesday, October 19th, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here.
Wednesday, June 30th, 2021
Big update to the look dev and rendering tool adds USD exporter, Arnold-compatible material and intuitive new lighting workflows.
Wednesday, May 5th, 2021