March 15, 2023
Major update to the visualisation tool adds support for real-time ray tracing on AMD and Nvidia GPUs. Now available subscription-only. Read More »
March 13, 2023
Free GPU renderer gets support for new bevel shader, better viewport rendering, support for light linking. Read More »
February 22, 2023
Sizeable update to the GPU ray tracing renderer adds new real-time GI system, new SSS material. Read More »
January 12, 2023
First ever paid update to the digital sculpting software adds new 'Slime Bridge', revamps ZRemesher, and integrates the Redshift renderer. Read More »
November 17, 2022
See new features from the beta build of the digital sculpting app shown at ZBrush Summit 2022, and Redshift running inside ZBrush. Read More »
August 31, 2022
Check out the new features in the Maya edition of the renderer, from Enmesh geometry replication to support for USD volume shaders. Read More »
May 17, 2022
Android tech demo shows what can be achieved in mobile games using the open-source engine. Read More »
April 20, 2022
Major update to the GPU renderer adds support for CPU and hybrid rendering. Support for AMD GPUs on Windows and Linux to come. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
May 5, 2021
Big update to the look dev and rendering tool adds USD exporter, Arnold-compatible material and intuitive new lighting workflows. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
November 23, 2020
Open-source 3D character creator gets new tools for authoring skin materials and character variations, new Blender integration plugin. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
July 23, 2020
Check out the new features in Character Creator 3.3, iClone 7.8 and the SkinGen Premium plugin. Read More »
July 8, 2020
Can't wait for Houdini 18.5? Check out the neat new topology transfer and rendering options available in Houdini 18 today. Read More »
June 25, 2020
Updated: see the new cloth physics transfer system due in iClone 7.8 and the UE4 live link next month. Read More »
June 18, 2020
Updated: See previews of the new eye and body meshes due in Character Creator 3.3 next month. Read More »
April 24, 2020
3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library. Read More »
April 18, 2020
Cinema 4D real-time render engine to get support for particle rendering and SSS - and a new Maya edition. Read More »