December 15, 2019
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text. Read More »
November 19, 2019
AI-driven plugin for Character Creator generates 3D models of human heads from single source photos, with PBR texture maps. Read More »
November 19, 2019
Real-time 3D character tools get new Digital Human Shader for more realistic skin, eyes and hair. Read More »
September 13, 2019
iClone gets batch rendering and support for IES lights. Character Creator gets new LOD options. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
March 26, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now. Read More »
March 18, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX. Read More »
December 6, 2018
Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS. Read More »
November 22, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial. Read More »
November 7, 2018
Open-source physically based renderer gets new toon shading and image post-processing options. Read More »
August 14, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system. Read More »
August 3, 2018
3D painting tool adds subsurface scattering, viewport gizmos for fill layers, Alembic and glTF import. Read More »
May 14, 2018
Open-source renderer adds image denoising, random walk SSS, neat camera shutter curve and light path recording systems. Read More »
March 23, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper. Read More »
March 21, 2018
Updated: neat Star Wars short shows the real-time effects possible in UE4 with this new extension to DX12. Read More »
March 8, 2018
New video also shows other features due in the renderer, like support for USD and MaterialX. Read More »
February 5, 2018
Beta 1 release adds support for interactive rendering, the Corona Image Editor, and material layering. Read More »
November 7, 2017
Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features. Read More »
October 25, 2017
Now shipping: renderer gets new dedicated camera, skin and hair shaders, 300 readymade materials. Read More »