Open-source 3D package gets new 2D animation tools, updated video editor, clutter-free fullscreen mode.
Friday, January 9th, 2015
Open-source 3D package gets new 2D animation tools, updated video editor, clutter-free fullscreen mode.
Friday, January 9th, 2015
Blender Foundation chairman Ton Roosendaal previews the software's upcoming features: from stereo 3D to Alembic and Ptex support.
Monday, January 5th, 2015
For You, Daniel M Lara's one-minute animated short, shows off the upcoming release's drawing tools.
Monday, December 8th, 2014
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon.
Monday, November 17th, 2014
Unbiased renderer for 3ds Max, Blender and Cinema 4D now available to integrate into other apps.
Wednesday, August 27th, 2014
Renegatt Software's virtualization tool lets Blender or Octane access any CUDA GPU on your network.
Tuesday, August 26th, 2014
Free Blender-based benchmarking tool tests both CPU and GPU and reports results to a central website.
Monday, July 28th, 2014
Ultra-detailed plant models now support translucency. Use them natively in Max or C4D, or in other apps via Python.
Monday, July 14th, 2014
Create basic muscle deformations with this new tool, intended to spark more developer interest in the topic.
Wednesday, July 9th, 2014
Game developer donates €10,000 to Blender dev fund in order to improve FBX export to Unreal Engine 4.
Monday, July 7th, 2014
Today, a production-ready physically based renderer with one of the most beautiful demo shorts ever created.
Wednesday, June 25th, 2014
Updated: back the new Indiegogo campaign to get the pro versions of the particle sculpting app for less.
Wednesday, June 18th, 2014
Principal developer of Blender's GPU-accelerated render engine to move to Solid Angle in July.
Monday, June 16th, 2014