Now officially released. New denoise system and PBR shader in Cycles, plus some great add-ons.
Wednesday, September 13th, 2017
Now officially released. New denoise system and PBR shader in Cycles, plus some great add-ons.
Wednesday, September 13th, 2017
Interesting tool lets you encrypt 3D models to prevent piracy. Now works with Blender and Maya.
Monday, August 28th, 2017
Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now.
Monday, August 7th, 2017
Heavyweight crowd simulator to get new 'universal plugin' to allow compatibility to 'all major' 3D apps.
Tuesday, August 1st, 2017
Blender production tracking system and render manager used on the Institute's shorts now in public beta.
Thursday, July 13th, 2017
Tool for converting Blender scenes into interactive web apps now creates AR as well as VR content.
Friday, July 7th, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials.
Thursday, June 29th, 2017
Free, physically accurate GPU renderer now available for Blender, as well as Max, Maya, SolidWorks.
Thursday, June 29th, 2017
Open-source 2D animation toolset gets its own dedicated workspace, new work modes and fill options.
Wednesday, June 14th, 2017
Download 10 varied landscapes, each with 8K height, flow and normal maps, plus OBJ meshes. Commercial use.
Sunday, June 4th, 2017
Export 3ds Max scenes to Blender for rendering 'in two clicks'. Converts V-Ray materials to their Cycles equivalents automatically.
Friday, June 2nd, 2017
GSoC-funded work to add implicit skinning to Blender to be overseen by ex-DreamWorks animation head Jason Schleifer.
Wednesday, May 10th, 2017
Paste geometry and UV maps between 3D packages with Oliver Hotz's OD_CopyPasteExternal.
Tuesday, May 2nd, 2017