Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX.
Monday, August 24th, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
Check out the new features in the latest experimental build of the GPU production renderer.
Wednesday, May 27th, 2020
Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise.
Friday, March 27th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Free physically based GPU renderer gets support for Blender 2.82's new smoke and fire sims.
Monday, February 17th, 2020
Updated: Version 1.1 of TD Florian Croquet's tool for converting XGen hair to hair cards now works for feathers as well.
Thursday, February 6th, 2020
Open-source renderer gets new GI cache system, Disney BRDF material and Open Image Denoise. Now compatible with Blender 2.80.
Wednesday, October 2nd, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
OpenCL-based GPU renderer gets updated materials library. Blender version gets procedural UV mapping.
Saturday, November 17th, 2018
Open-source physically based renderer gets new toon shading and image post-processing options.
Wednesday, November 7th, 2018