Read our pick of the latest features in the open-source 3D software, from cloth physics in Geometry Nodes to a big change to Cycles.
Tuesday, July 14th, 2026
Read our pick of the latest features in the open-source 3D software, from cloth physics in Geometry Nodes to a big change to Cycles.
Tuesday, July 14th, 2026
Check out the new features in the procedural city generation software, including new tools for creating street layouts, and a Python 3 API.
Monday, July 13th, 2026
Check out the new features in this powerful set of geometry optimization tools for games and VFX work. Free to indie artists.
Monday, July 13th, 2026
Check out the new features in the digital painting and animation software, including a new physically based rendering environment.
Sunday, July 12th, 2026
Read our pick of the latest features in the open-source 3D software, from cloth physics in Geometry Nodes to a big change to Cycles.
The industry-changing real-time tool is about to enter a new era. Discover what UE6 means for games, VFX and visualization artists.
Read our pick of the latest features in Unreal Engine, from Mesh Terrain to MetaHuman Crowds, by way of new rigging and animation tools.
Check out the new features in the free alternative to Substance 3D Designer, including a new Dynamic Sky Material. Now also on Steam.
Tuesday, July 14th, 2026
Promising new free application provides a 'clean, distraction-free space' for sculpting characters and creatures for games and VFX work.
Wednesday, July 8th, 2026
Open-source app converts 3D scans or sculpts to clean, low-poly, all-quad geometry. Comes with an unofficial Blender bridge plugin.
Wednesday, July 8th, 2026
Get new versions of particle tools Krakatoa MX, Frost MX, Stoke MX and XMesh MX recompiled to support current versions of 3ds Max.
Monday, July 6th, 2026
The Gnomon Workshop is your industry-trusted training taught exclusively by professional artists
Creating Realistic Cliff Materials Using Substance Designer by Vincent Dérozier, Gearbox Studio
Lighting Realistic Rainy Weather in Unreal Engine 5 by Ted Mebratu, Lightspeed LA
Snow Simulation Workflows in Houdini by Diego de Mendizabal, FX TD, Sony Pictures Imageworks
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Discover how the video for the Grammy-nominated track was created with KeenTools' FaceBuilder and FaceTracker for Nuke.
Key shot from the carjacking thriller was created using 3DEqualizer, Houdini and Nuke from 360-degree footage and Lidar scans.
See breakdowns of five key movies, TV series, cinematics and animated shorts created in V-Ray from Chaos's latest showreel.
Discover how the VFX studio used procedural growth simulation to create the environment for Amazon Prime Video's supernatural thriller.