Digital sculpting software gets its sixth consecutive annual update with no new features listed, but the price of annual subscriptions is up.
Friday, March 27th, 2026
Digital sculpting software gets its sixth consecutive annual update with no new features listed, but the price of annual subscriptions is up.
Friday, March 27th, 2026
Rendering and visualization software gets support for OpenPBR materials in USD files, and updates to the rendering and animation toolsets.
Friday, March 27th, 2026
New CUDA-based GPU solver makes smoke and fire simulation in the Maya fluid dynamics plugin '2-5x' faster than on the CPU.
Thursday, March 26th, 2026
New features in the character animation and mocap-editing software include new quaternion math tools for complex rigs.
Thursday, March 26th, 2026
Read our rundown of the changes to the 3D modeling and animation app, from new AI features to Skin Tools and surface tension in Bifrost.
Read our pick of the latest features in the open-source 3D software, from the Raycast node to rendering and animation improvements.
Check out the major features now in development for the open-source 3D software and due for release in Blender 5.1, 5.2, 5.3 and beyond.
Neat script collects the key controls for modeling to reference images into an intuitive UI, preserving your creative flow. Version 2.1 is free.
Tuesday, March 24th, 2026
Discover how to create an action sequence in UE5 with DNEG artist Kosuke Iwasaki's free intermediate tutorial for The Gnomon Workshop.
Monday, March 23rd, 2026
VFX artist Tim Chen's free add-on renders large 3DGS scans more efficiently inside Unreal Engine, for VFX, games and arch viz work.
Thursday, March 19th, 2026
Check out the new features in Affinity 3.1, including Live Tone Blend Groups and a new Tone Brush for compositing and retouching images.
Wednesday, March 18th, 2026
The Gnomon Workshop is your industry-trusted training taught exclusively by professional artists
Creating Cinematics in Unreal Engine 5 by Kosuke Iwasaki, Lead Real-Time Artist, DNEG
Narrative Realism & Illustration by Steve Firchow, Art Director, Machine Zone
Introduction to Maya 2026: Volume 3 by Eric Keller, Emmy Award-nominated CG Artist
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