The games veteran discusses his concept workflow, and the art of building bitchin' maquettes of mechs.
Tuesday, April 29th, 2014
The games veteran discusses his concept workflow, and the art of building bitchin' maquettes of mechs.
Tuesday, April 29th, 2014
New two-tutorial set provides comprehensive guide to creating detailed, art-directable 3D terrain.
Monday, April 28th, 2014
Updated: Scrub through animations and reference footage in sync with this neat alternative to QuickTime.
Friday, April 25th, 2014
'Monster' across-the-board update includes node-based shading, new animation tools, better dynamics.
Friday, April 25th, 2014
Check out cool work rendered using the GPU-based raytracing engine, from cartoon shorts to commercials.
Thursday, April 24th, 2014
Seth Richardson's 'extremely simple rendering' plugin collapses Modo's settings into just two quality sliders.
Wednesday, April 23rd, 2014
Engine starts at $495; free plugin enabling users to edit Houdini content inside Maya ships in July.
Wednesday, April 23rd, 2014
Games texture-baking plugin now supports animated textures; outputs multiple render elements in one pass.
Tuesday, April 22nd, 2014
Naughty Dog artist Aaron Limonick's Concept Design Workflow sets out techniques in Modo and Photoshop.
Tuesday, April 22nd, 2014
There won't be many site updates over the holidays, but normal service will resume on Tuesday 22 April.
Thursday, April 17th, 2014
Free Shotgun 5.3 update lets users share assets securely with clients directly within the Shotgun browser.
Thursday, April 17th, 2014
Maya crowd simulator adds option to control actor density and behaviour simply by painting on the ground.
Thursday, April 17th, 2014
Updated: Now including a complete free 8K sIBL of a country road, licensed for commercial use.
Wednesday, April 16th, 2014