Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.
Friday, February 24th, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.
Friday, February 24th, 2017
Cut-down version of Maya for game artists gets revamped UV Editor, new Bake Deformer tool, updates to Viewport 2.0.
Friday, February 24th, 2017
Watch gorgeous games graphics from indie hits like Firewatch to Blur Studio's Halo Wars 2 cinematic.
Friday, February 24th, 2017
Handy Maya plugin for streamlining look dev workflow can now control Redshift lens shaders from within the VPR window.
Friday, February 24th, 2017
'I'm not dead, just doing R&D', explains developer in blog post on terrain generator's dev build 3014.
Thursday, February 23rd, 2017
3D sketching tool gets real-time viewport with pencil shaded and realistic display modes, ground fog.
Thursday, February 23rd, 2017
Update to texture-painting tool adds brush opacity, LUT-based colour management, option to bake 8K textures.
Wednesday, February 22nd, 2017
Discover the Star Citizen concept artist's 3D workflow at Gnomon this Thursday. Watch online for free.
Wednesday, February 22nd, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping.
Wednesday, February 22nd, 2017
Updated: Handy free plugin lets PS load or save multi-layer EXR files. Now supports batch processing.
Tuesday, February 21st, 2017
Maya crowd simulation software gets new blendshape pipeline for handling facial animation, plus new tools for editing simulation caches.
Monday, February 20th, 2017
New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes.
Saturday, February 18th, 2017
Update improves texture streaming and tonemapping, adds support for Nintendo Switch and HDR displays.
Thursday, February 16th, 2017