Radical now supports real-time facial motion-capture
AI motion-capture firm Radical has added support for facial capture to its AI motion-capture services Radical Core and Radical Live.
Users can now extract facial animation data from the same video used for full-body motion-capture, and export it in FBX format, or stream it live into Blender, Unity or Unreal Engine.
The functionality is available to users with free Personal subscriptions.
AI tech extracts animation from video for use in DCC apps and game engines
Founded in 2017, Radical (strictly speaking, it’s styled ‘RADiCAL’) was the first of a new wave of AI-trained motion-capture platforms.
Its original offline service, Radical Core, extracts the motion of an actor from single-camera video footage and exports the animation in FBX format for use in DCC apps or game engines.
Newer cloud-based service Radical Live can stream animation to Blender, Maya, Unity or UE5.
Now extracts both facial and full-body animation from a single source video
The latest update to Radical’s underlying AI model, AI Gen 3.6, adds support for facial as well as full-body motion capture.
Both can be extracted from the same source video, with FBX files downloaded from Radical Core now including facial animation data.
The functionality is available to all users, including those with free subscriptions.
Price and system requirements
Radical Core and Radical Live can be used on any device that “can stream video and run a web browser” – Radical specifies Chrome – including desktop workstations, laptops and mobiles.
Integration plugins are available for Blender 2.83+, Maya 2022, Unity 2019-2022 and Unreal Engine 5.2+.
Free subscriptions provide 24 hours of play time per year across Radical Core and Radical Live, with users able to export up to three FBX files, and stream data up to three times per month.
Professional subscriptions cost $96/year, and provide 36 hours of play time per year, with unlimited FBX exports and live streams.
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