Wednesday, October 15th, 2014 Posted by Jim Thacker

Allegorithmic releases Substance Painter 1.0

Allegorithmic’s launch trailer for Substance Painter emphasises the speed with which the next-generation games texture-painting tool can achieve detailed results: in this case, a complete character in under 80 minutes.

Allegorithmic has released Substance Painter, its much-anticipated texture-painting application designed for next-generation games workflows.

Lightweight textures, intuitive workflow
The software combines the ability of sister product Substance Designer to author lightweight games-ready textures with the intuitive brush-based workflow of more VFX-focused 3D paint packages like Mari.

On top of that, it throws in a few games-specific twists, including a physically based viewport powered by Silicon Studio’s Yebis 2 middleware, and an innovative system of particle brushes for painting in effects like grime, corrosion and weathering procedurally, based on Popcorn FX‘s technology.

We covered the key features in our original story on the software, so we won’t cover the same ground here.

Below, you can find Allegorithmic’s official press release – or if you’d prefer to see the software in action for yourself, you can find a nice set of demo videos via the link at the foot of the story.

Pricing and availability
Substance Painter is available now for Windows and Mac OS X. It costs $590 for a Pro licence or – if you make under $10K/year in revenue – $199 for an Indie licence, but you can buy it at a discount until 31 October 2014.

The talk of the gaming world is now production-ready thanks to a few new power packs. With today’s highly anticipated release of Substance Painter 1.0, Allegorithmic is bringing a new UI, 4K support, and the ability to load custom shaders to its award-winning, next-gen painting application.

“Substance Painter is a look into the future of asset creation,” said Carlos Montero, Environment Art Lead at Cryptic Studios. “Its speed and feature set put other methods to shame – a really exciting step forward.”

On top of its core ability to accurately replicate the look of age, decay and fractures, Substance Painter 1.0 ushers in a new generation of 2D/3D painting apps that are dedicated to game developers’ needs. Attributes like multi-channel painting, non-destructive workflows and physically based rendering read like a checklist for the modern artist. The addition of high-res support and a customized version of Popcorn FX’s particle editor will only help bolster Substance Painter’s image as an instant classic.

“Substance Painter carries the potential to fill a much needed gap in next-generation texture painting,” said Rich Diamant, Principal Artist at Riot Games. “Using physically based shaders helps artists see an extremely close representation of what an asset will look like in game; but it’s the ability to use custom substances as the tool automatically re-projects your history that makes Substance Painter the future of texturing. Plus particle painting is so cool!”

Substance Painter 1.0 is available today for both the Mac OS X and Windows platforms. Normally priced at $149 for independent artists and $590 for a pro license, Substance Painter indie will remain at its beta price of $99 until October 31st. Interested artists can purchase Substance Painter on, Steam or the Unity Asset store.

Read a full list of features in Substance Painter

Watch more videos of Substance Painter’s features on Allegorithmic’s YouTube Channel