November 9, 2022
Download the source code for the latest version of the real-time physics SDK, along with smoke and fire simulation system Flow 2.0. Read More »
April 7, 2022
Long-awaited update to the game engine is smaller than first planned, but features updates to Scaleform and the GamePlatform plugin. Read More »
July 7, 2021
Successor to Lumberyard is an unusual open-source 'AAA-capable' modular game engine that includes Amazon's new Atom renderer. Read More »
July 7, 2021
Founder members of new body to promote open-source games tech include Adobe, AWS and Intel. Read More »
October 8, 2020
Latest updates improve character rigging and animation workflows with keyframe and mocap data. Read More »
May 27, 2020
See gorgeous real-time work using the plant-generation tool, plus tech breakdowns from the key games. Read More »
November 14, 2019
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year. Read More »
October 10, 2019
Motion capture technology firm's middleware and IKinema Action plugin for Maya are no longer available for sale on its website. Read More »
May 29, 2019
Games edition of the tree-generation tool gets new wind animation algorithm, better texture atlas generation. Smaller updates to the Cinema edition. Read More »
January 17, 2019
Tree-creation software gets new toolset for blending meshes captured via photogrammetry into its procedurally generated trees. Read More »
October 26, 2017
Update to the tree-generation tool adds PBR support; new modelling, animation and export options. Price of a perpetual licence down $500. Read More »
July 19, 2017
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools. Read More »
April 26, 2017
Rendering middleware firm's 'next-level C# game engine' now shipping commercially, but still free to individuals and indie studios. Read More »
February 24, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April. Read More »
December 19, 2016
Games texture-streaming system gets mipmap streaming, better workflow with version control tools. Read More »
March 22, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta. Read More »
March 17, 2016
Beautiful Ninja Theory-created demo showcases new open-world tech in the UE4 and Unity lighting system. Read More »
January 7, 2016
New perpetual licence lets indie artists and small studios use the top IK middleware for under $150. Read More »
January 6, 2016
Update to UE4 texture-streaming system lifts restrictions on layered textures, halves processor usage. Read More »
October 1, 2015
Use 'hundreds of 8K textures' in your real-time apps with the newly updated texture-streaming system. Read More »