Download the source code for the latest version of the real-time physics SDK, along with smoke and fire simulation system Flow 2.0.
Wednesday, November 9th, 2022
Download the source code for the latest version of the real-time physics SDK, along with smoke and fire simulation system Flow 2.0.
Wednesday, November 9th, 2022
Long-awaited update to the game engine is smaller than first planned, but features updates to Scaleform and the GamePlatform plugin.
Thursday, April 7th, 2022
Successor to Lumberyard is an unusual open-source 'AAA-capable' modular game engine that includes Amazon's new Atom renderer.
Wednesday, July 7th, 2021
Founder members of new body to promote open-source games tech include Adobe, AWS and Intel.
Wednesday, July 7th, 2021
Latest updates improve character rigging and animation workflows with keyframe and mocap data.
Thursday, October 8th, 2020
See gorgeous real-time work using the plant-generation tool, plus tech breakdowns from the key games.
Wednesday, May 27th, 2020
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year.
Thursday, November 14th, 2019
Motion capture technology firm's middleware and IKinema Action plugin for Maya are no longer available for sale on its website.
Thursday, October 10th, 2019
Games edition of the tree-generation tool gets new wind animation algorithm, better texture atlas generation. Smaller updates to the Cinema edition.
Wednesday, May 29th, 2019
Tree-creation software gets new toolset for blending meshes captured via photogrammetry into its procedurally generated trees.
Thursday, January 17th, 2019
Update to the tree-generation tool adds PBR support; new modelling, animation and export options. Price of a perpetual licence down $500.
Thursday, October 26th, 2017
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools.
Wednesday, July 19th, 2017
Rendering middleware firm's 'next-level C# game engine' now shipping commercially, but still free to individuals and indie studios.
Wednesday, April 26th, 2017