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DGDM releases SLiB | Browser Pro 2.0 for Maya

Friday, December 9th, 2016 | Posted by Jim Thacker

 
DGDM – aka developer Daniel Macha – has released SLiB | Browser Pro 2.0, a free update to the Maya shader manager that overhauls the software’s GUI and adds support for multiple shader libraries.

Browse and organise shaders from Maya and key third-party renderers
First released last year, SLiB | Browser Pro 2.0 enables users to import, browse, preview and export shaders, including those native to V-Ray, Redshift, mental ray and Arnold.

A built-in material picker and interactive placement tool – which gets an update in version 2.0 – speed up the process of assigning shaders to geometry within a scene.

New in 2.0: updated GUI, support for metadata and multiple shader libraries
As well as the updated interactive placement tool, version 2.0 of SLiB | Browser Pro overhauls the software’s GUI, adding a tree view for asset categories and a new file paths view.

The software also now supports metadata, with users able to use meta tags to search for shaders, and can now be linked to multiple shader libraries.

Pricing and availability
SLiB | Browser Pro 2.0 is available for Maya 2015 and above, running on Windows, Linux or Mac OS X. It’s still currently priced at $45, but Macha says that this will rise to $65 at the start of 2017.

The update is free to users of version 1.x of the software.

 
Read more about SLiB | Browser Pro 2.0 on DGDM’s website

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