Demo video shows crowds, OpenVDB-based grooming, and position-based dynamics - from sand to squids.
Monday, December 8th, 2014
Demo video shows crowds, OpenVDB-based grooming, and position-based dynamics - from sand to squids.
Monday, December 8th, 2014
Latest update adds 'experimental' new 3D UI system, better emissive materials and character animation.
Thursday, December 4th, 2014
Create UIs with in-world interactions with the engine's much-anticipated new interface creation system.
Thursday, November 27th, 2014
Big update to multiphysics system adds surface tension, Bullet dynamics, lots of other cool tools.
Tuesday, October 21st, 2014
New update adds option to interpret animation data in Collada format and export interactive 3D PDFs.
Thursday, October 9th, 2014
Desktop edition gets interesting new physics-based particle brushes; free Android app lets you paint on the go.
Friday, August 15th, 2014
Handy free set of Python scripts lets users connect nodes by dragging one over another, and much more.
Wednesday, July 30th, 2014
Fluid simulator adds viscosity, new Ocean Force daemon, support for the Arnold renderer. Price down too.
Tuesday, June 17th, 2014
First full update to the compositing package in five years throws in the $995 Dimension stereo tools for free.
Thursday, June 12th, 2014
Next big update to the open-source 3D app adds volumetrics in Cycles, first of the long-awaited UI changes.
Friday, March 21st, 2014
Hear UI team leader Jonathan Williamson discuss the thinking behind the contentious new Tabs UI.
Wednesday, February 12th, 2014
Renderfarm manager gets better scheduling, standalone Python API, V-Ray distributed rendering option.
Thursday, January 30th, 2014
Updated: Real-time render toolkit for games gets complete scene editor, support for physically based shaders.
Saturday, December 7th, 2013