Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows.
Tuesday, October 19th, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows.
Tuesday, October 19th, 2021
Physically based 'really real-time' renderer gets new Sheen effect to mimic the look of real-world fabrics.
Thursday, September 16th, 2021
Updated: 3ds Max and Cinema 4D editions of the renderer both ship. Check out their new features here.
Wednesday, August 4th, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here.
Wednesday, June 30th, 2021
Big update to the look dev and rendering tool adds USD exporter, Arnold-compatible material and intuitive new lighting workflows.
Wednesday, May 5th, 2021
Real-time rendering toolkit gets new GPU-accelerated ray tracing system, new 3D painting toolset.
Monday, April 5th, 2021
Get 25 free scan-based procedural materials of natural environments and debris, all in .sbsar format.
Sunday, March 21st, 2021
Update adds support for masks in the V-Ray Frame Buffer, better caustics and translucent materials.
Wednesday, February 24th, 2021
'Really real-time' renderer gets new color correction filter. Now fully integrated into the C4D viewport.
Wednesday, February 3rd, 2021
Video: see the new translucency in the standard V-Ray material, expected in V-Ray 5 Update 1.
Wednesday, January 20th, 2021
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing.
Monday, December 21st, 2020
Open-source 3D character creator gets new tools for authoring skin materials and character variations, new Blender integration plugin.
Monday, November 23rd, 2020
Neat €3 plugin assembles folders of texture maps into PBR materials for 'even the messiest scenes'.
Thursday, September 10th, 2020