'Really real-time' renderer for Cinema 4D gets support for subsurface scattering, translucency.
Thursday, June 4th, 2020
'Really real-time' renderer for Cinema 4D gets support for subsurface scattering, translucency.
Thursday, June 4th, 2020
Major stable release of the GPU renderer adds RTX acceleration, improved SSS and hair shading.
Tuesday, April 28th, 2020
3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library.
Friday, April 24th, 2020
Cinema 4D real-time render engine to get support for particle rendering and SSS - and a new Maya edition.
Saturday, April 18th, 2020
GPU renderer gets updated RTX acceleration, new spectral sky and daylight system, ACES support.
Tuesday, December 3rd, 2019
Landscape-generation software's new path tracing render mode is now officially production-ready.
Wednesday, November 20th, 2019
AI-driven plugin for Character Creator generates 3D models of human heads from single source photos, with PBR texture maps.
Tuesday, November 19th, 2019
Real-time 3D character tools get new Digital Human Shader for more realistic skin, eyes and hair.
Tuesday, November 19th, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works.
Tuesday, November 12th, 2019
iClone gets batch rendering and support for IES lights. Character Creator gets new LOD options.
Friday, September 13th, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here.
Wednesday, July 31st, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now.
Tuesday, March 26th, 2019