Control deformations and particles with this CUDA-based tool to scatter and manipulate points on a mesh.
Monday, December 2nd, 2013
Control deformations and particles with this CUDA-based tool to scatter and manipulate points on a mesh.
Monday, December 2nd, 2013
Molecular add-on recreates Frozen's physics demo surprisingly accurately - albeit at much lower resolution.
Tuesday, November 26th, 2013
See strange things simulated with CG snow in this video of the tech behind the new animated feature.
Thursday, November 21st, 2013
See ink 'running' under gravity when a Cintiq is tilted in this beautiful demo for the work-in-progress technology.
Tuesday, November 5th, 2013
LightWave updates and new tool for sculpting animation caches now shipping. See new videos of all three.
Friday, November 1st, 2013
Update adds cool new soft and hard body, particle and fluid simulation tools; more robust lighting workflow.
Thursday, October 31st, 2013
New: final teaser shows better Bullet physics, Alembic-based lighting workflow. See all three videos here.
Thursday, October 31st, 2013
Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies.
Tuesday, October 22nd, 2013
Teaser for Crytek's Xbox One title combines simulation with stylised art direction to strikingly grim effect.
Monday, October 21st, 2013
Maya crowd-simulation system gets option to scale crowd agents dynamically, new auto-avoid option.
Friday, August 9th, 2013
Autodesk's Louis Marcoux posts an hour of free training on particle-based destruction and fluid effects.
Monday, August 5th, 2013
Plugin expands into full 'modular VFX framework', including particles, fluids and volumetric modelling.
Wednesday, July 24th, 2013
New tool for sculpting animation caches lets users refine work or "paint out" simulation errors by hand.
Tuesday, July 23rd, 2013