See what the Arnold renderer can do even outside big VFX studios with this 250-million-particle 3D fractal.
Monday, January 7th, 2013
See what the Arnold renderer can do even outside big VFX studios with this 250-million-particle 3D fractal.
Monday, January 7th, 2013
Control how objects fracture with texture maps via the plugin's cool new RayFire Trace system.
Monday, November 26th, 2012
Lyouta Koduka's intriguing tool for 'sculpting' Maya, Softimage and 3ds Max simulations enters free beta.
Monday, September 17th, 2012
See 3ds Max VFX guru Allan McKay's 45-minute video on fast-rendering dynamic clouds in FumeFX.
Friday, September 14th, 2012
Vegetation-generation software gets new 'Wind Wizard' and extended import/export options.
Monday, August 6th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
New tool will act like a compositor for simulations, enabling artists to splice elements into hybrid sims.
Tuesday, July 17th, 2012
Tame the elements with Scott Keating's 35-minute video on using Houdini 12's new dynamics tools.
Monday, June 18th, 2012
Make changes on top of existing rigs and simulations with this innovative facial rigging and sculpting toolset.
Friday, June 15th, 2012
New teaser from open-source vehicle simulator Rigs of Rods pushes the limits of 100fps sims.
Tuesday, May 29th, 2012
New video shows real-time simulation of rigid bodies and mCloth - but is it GPU-accelerated?
Tuesday, March 6th, 2012
Developers Steve Pedler and Mike Batchelor release their versatile alternative to Thinking Particles.
Wednesday, February 22nd, 2012
Update to RealFlow snow simulator adds rigid body interaction, fracture simulation and friction controls.
Friday, December 23rd, 2011