March 12, 2014
Updated and now in open beta: high-density 3ds Max particle toolkit gets new field-manipulation tools. Read More »
October 15, 2013
Universal Scene Description could help exchange entire production scenes between VFX pipeline tools. Read More »
October 11, 2013
Watch demos from leading ZBrush artists at Blizzard, Disney, Epic Games and Marvel Entertainment. Read More »
September 15, 2013
Updated: GPU-accelerated renderer gets physically based GI, multi-GPU support, new 3ds Max edition. Read More »
September 3, 2013
Updated and now shipping: New release features better GI, AO and network rendering - and even architectural grass. Read More »
August 27, 2013
Cool tech video shows OptiX-based system preview sets from Monsters University in near-real time. Read More »
August 6, 2013
Updated: We round up the main new products from the show - including five more we missed first time round. Read More »
July 25, 2013
'Fastest GPU ever built' offers 12GB of graphics RAM, and five times the compute power of the Quadro 6000. Read More »
July 23, 2013
Free DirectX 11-based viewer lets games artists review assets in a range of standard 3D file formats. Read More »
July 23, 2013
Immediate result: copies of Katana now come with a free licence of RenderMan Pro Server. Read More »
July 23, 2013
Maya crowd-simulation system gets ability to instantiate environment models, not just skinned characters. Read More »
July 22, 2013
Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way. Read More »
July 22, 2013
Up-and-coming markerless facial mocap system gets new background solving and scripting options. Read More »
July 22, 2013
Image viewer and playback tool gets hardware-accelerated architecture, option to author GLSL shaders. Read More »
July 21, 2013
Buckle up for three minutes of peerless fluid simulations, from Life of Pi to Uncharted 3: Drake's Deception. Read More »
July 18, 2013
Markerless facial-capture specialist announces new real-time system for broadcast and on-set pre-viz. Read More »
July 15, 2013
See Nvidia's iray renderer run natively inside Maya, in much the same way as it does in 3ds Max. Read More »
June 24, 2013
Still showing on other people's stands, but no booth of its own at the show for the first time in a decade. Read More »
June 18, 2013
Not all of them can be shown online in full yet, but we've got extended clips and making-ofs for the others. Read More »
May 29, 2013
New research on show ranges from weird Kinect tricks to using your bathwater as a touchscreen interface. Read More »