Updated and now in open beta: high-density 3ds Max particle toolkit gets new field-manipulation tools.
Wednesday, March 12th, 2014
Updated and now in open beta: high-density 3ds Max particle toolkit gets new field-manipulation tools.
Wednesday, March 12th, 2014
Universal Scene Description could help exchange entire production scenes between VFX pipeline tools.
Tuesday, October 15th, 2013
Watch demos from leading ZBrush artists at Blizzard, Disney, Epic Games and Marvel Entertainment.
Friday, October 11th, 2013
Updated: GPU-accelerated renderer gets physically based GI, multi-GPU support, new 3ds Max edition.
Sunday, September 15th, 2013
Updated and now shipping: New release features better GI, AO and network rendering - and even architectural grass.
Tuesday, September 3rd, 2013
Cool tech video shows OptiX-based system preview sets from Monsters University in near-real time.
Tuesday, August 27th, 2013
Updated: We round up the main new products from the show - including five more we missed first time round.
Tuesday, August 6th, 2013
'Fastest GPU ever built' offers 12GB of graphics RAM, and five times the compute power of the Quadro 6000.
Thursday, July 25th, 2013
Free DirectX 11-based viewer lets games artists review assets in a range of standard 3D file formats.
Tuesday, July 23rd, 2013
Immediate result: copies of Katana now come with a free licence of RenderMan Pro Server.
Tuesday, July 23rd, 2013
Maya crowd-simulation system gets ability to instantiate environment models, not just skinned characters.
Tuesday, July 23rd, 2013
Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way.
Monday, July 22nd, 2013
Up-and-coming markerless facial mocap system gets new background solving and scripting options.
Monday, July 22nd, 2013