Image viewer and playback tool gets hardware-accelerated architecture, option to author GLSL shaders.
Monday, July 22nd, 2013
Image viewer and playback tool gets hardware-accelerated architecture, option to author GLSL shaders.
Monday, July 22nd, 2013
Buckle up for three minutes of peerless fluid simulations, from Life of Pi to Uncharted 3: Drake's Deception.
Sunday, July 21st, 2013
Markerless facial-capture specialist announces new real-time system for broadcast and on-set pre-viz.
Thursday, July 18th, 2013
See Nvidia's iray renderer run natively inside Maya, in much the same way as it does in 3ds Max.
Monday, July 15th, 2013
Still showing on other people's stands, but no booth of its own at the show for the first time in a decade.
Monday, June 24th, 2013
Not all of them can be shown online in full yet, but we've got extended clips and making-ofs for the others.
Tuesday, June 18th, 2013
New research on show ranges from weird Kinect tricks to using your bathwater as a touchscreen interface.
Wednesday, May 29th, 2013
Our pick of the best CG research covers hair capture, smoke sims - and even fixes for bad handwriting.
Wednesday, May 22nd, 2013