GPU renderer gets better sampling, firefly removal, Mac support, Cinema 4D and Katana plugins.
Thursday, August 3rd, 2017
GPU renderer gets better sampling, firefly removal, Mac support, Cinema 4D and Katana plugins.
Thursday, August 3rd, 2017
Renderer gets new VR camera, support for animated mesh deformations and video maps, better material and HDRI editing.
Wednesday, August 2nd, 2017
Big update to layout and look dev tool adds object scattering, support for Light Path Expressions and Cryptomatte, new PBR material.
Monday, July 31st, 2017
Landscape-generation tool gets better cloud generation, faster previews, and 32-bit EXR output.
Sunday, July 30th, 2017
Viewport 2.0 becomes the primary viewport; new features added to the MASH motion graphics and Bifröst fluid simulation toolsets.
Tuesday, July 25th, 2017
360-degree VR video stitching tool gets GPU acceleration, timecode, improved parallax compensation.
Monday, July 24th, 2017
VFX-friendly paint package gets new watercolour media, improved render engine and foliage painting.
Friday, July 21st, 2017
New beta of real-time rendering toolkit restores the macOS build, adds support for Python scripting.
Thursday, July 13th, 2017
Foundry to resell the high-performance USD/Alembic data-transfer framework used on Logan and Doctor Strange.
Tuesday, June 27th, 2017
See our pick of the show's hottest research - from cutting-edge fluid sims to ways to model tentacles.
Monday, June 19th, 2017
Open-source 2D animation toolset gets its own dedicated workspace, new work modes and fill options.
Wednesday, June 14th, 2017
Update improves GPU rendering, adds support for Arnold's alShader, OSL, scenes created in other versions of V-Ray.
Thursday, June 1st, 2017
VRay AppSDK is intended to accelerate penetration of V-Ray into new markets: from augmented reality to bath design.
Wednesday, May 31st, 2017