Free Alpha 6 build of the Cinema 4D renderer also adds the features from the latest 3ds Max release.
Tuesday, December 27th, 2016
Free Alpha 6 build of the Cinema 4D renderer also adds the features from the latest 3ds Max release.
Tuesday, December 27th, 2016
Huge update moves Cinema 4D edition of renderer to same core technology as the 3ds Max edition.
Friday, December 16th, 2016
Check out the ex-OctaneRender dev's promising unbiased renderer, designed for Nvidia gaming GPUs.
Friday, December 9th, 2016
Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D.
Thursday, November 17th, 2016
Videos: Nifty new GPU-based software puts gaseous fluid solver and renderer inside Nuke.
Monday, October 24th, 2016
Now shipping: physically accurate renderer gets CUDA-based GPU render engine. Relighting system Multilight now a standalone tool.
Tuesday, October 11th, 2016
Updated: Latest preview shows the landscape generation software's new heightfield terrain system.
Sunday, October 9th, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
Updated: X-Particles dev Insydium posts price info and full demo video for its upcoming Cycles 4D plugin.
Tuesday, October 4th, 2016
Updated: Maya version of AMD's free, physically accurate OpenCL based GPU renderer now available.
Tuesday, September 13th, 2016
GPU-based production renderer to get native integration with The Foundry's look development tool.
Thursday, August 25th, 2016
Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer.
Tuesday, July 26th, 2016
Create fast previz renders of Maya scenes in common panoramic formats - now including Facebook 360's native format.
Friday, July 22nd, 2016