February 22, 2021
Arch viz workflow tool automates assembly of Photoshop files from elements rendered in V-Ray, Corona - and now FStormRender. Read More »
September 1, 2020
3ds Max renderer gets new sky model, better Phoenix FD support, adaptive environment sampling. Read More »
August 26, 2020
Renderer gets neat new sky model, new distance map and V-Ray-style adaptive environment sampling. Read More »
July 29, 2019
Now shipping: new edition of V-Ray lets VFX studios use Houdini for look dev as well as final rendering. Read More »
May 13, 2019
Renderer gets V-Ray GPU updates, Cryptomatte support for VRayProxy, and new memory tracking system. Read More »
October 29, 2018
Try the new Maya edition of the Japanese cel shading plugin, as used on Dragon Ball Super: Broly. Read More »
April 27, 2018
Nuke edition of V-Ray gets support for progressive rendering and the V-Ray hair shader and sampler. Read More »
March 24, 2018
Modo edition of the renderer gets hybrid CPU/GPU rendering, V-Ray Fur and support for Cryptomatte. Read More »
September 20, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development. Read More »
September 14, 2017
Big update adds hybrid CPU/GPU rendering; V-Ray materials and lights work directly in Viewport 2.0. Read More »
June 27, 2017
Update adds neat new V-Ray Hybrid CPU/GPU rendering tech, support for Cryptomatte automated ID matte generation. Read More »
December 28, 2016
Major update to multi-layer PSD exporter adds support for adjustment layers, PSB files, export from Corona. Read More »
December 22, 2016
New video: New features will include resumable rendering and major updates to V-Ray RT GPU. Read More »
December 4, 2013
Relight and retexture animations in post without rerendering with this nifty set of mental ray render elements. Read More »