Videos: major Houdini update adds Vellum multphysics solver, new cloth and hair tools, material-based facturing and simulation retiming.
Wednesday, October 10th, 2018
Videos: major Houdini update adds Vellum multphysics solver, new cloth and hair tools, material-based facturing and simulation retiming.
Wednesday, October 10th, 2018
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising.
Monday, September 17th, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders.
Saturday, August 11th, 2018
Open-source renderer gets faster hybrid and spectral rendering, support for resumable renders.
Monday, May 14th, 2018
Open-source renderer adds image denoising, random walk SSS, neat camera shutter curve and light path recording systems.
Monday, May 14th, 2018
2D/3D rendering system gets fast, AI-based image denoising for both the 3D viewport and final renders.
Friday, March 30th, 2018
3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling.
Friday, March 30th, 2018
Updated: Find more info on the new light cache analysis-based 'smart features' like auto exposure.
Monday, January 22nd, 2018
Renderer gets innovative new physically based model for subsurface scattering, better hair rendering and render denoising.
Tuesday, August 1st, 2017