Update adds support for sharing GPU memory via NVLink in the new GPU render engine, plus optimised new Transparent Medium material.
Monday, April 6th, 2020
Update adds support for sharing GPU memory via NVLink in the new GPU render engine, plus optimised new Transparent Medium material.
Monday, April 6th, 2020
Update adds hardware-accelerated rendering on Nvidia RTX GPUs, and improves material editing workflow.
Wednesday, February 19th, 2020
Significant update overhauls Blender's simulation tools and adds support for UDIMs and USD export.
Friday, February 14th, 2020
Shot layout and look dev tool gets new firefly filtering system, better handling of Light Path Expressions.
Friday, December 27th, 2019
Updated: Free GPU renderer's new hybrid rasterised/ray traced mode now works on AMD Polaris GPUs on Windows.
Tuesday, December 24th, 2019
Free GPU renderer gets new 'full spectrum rendering' mode for hybrid rasterised/ray traced viewport previews.
Thursday, November 21st, 2019
Architectural renderer gets new image denoiser, light portal system, more types of 3D grass, and RAL colour presets to mimic real paints.
Tuesday, November 19th, 2019
Performance-focused update adds new 2.5D displacement system and new hair materials to the renderer.
Wednesday, November 6th, 2019
Open-source renderer gets new GI cache system, Disney BRDF material and Open Image Denoise. Now compatible with Blender 2.80.
Wednesday, October 2nd, 2019
Rhino edition of the renderer gets new Cryptomatte render element, expanded support for Grasshopper.
Friday, September 27th, 2019
Open-source physically based renderer gets Cryptomatte support. neat new sampling control system.
Monday, September 16th, 2019
New half-price edition of spectral GPU renderer Maverick Studio is aimed at DCC work, not CAD users.
Friday, September 6th, 2019
AMD ships new version of the free GPU renderer for Blender 2.80, plus update to the Maya plugin.
Saturday, August 3rd, 2019