Renderfarm manager gets support for multiple jobs in the Submitter; new Max and Maya-specific options.
Tuesday, September 22nd, 2015
Renderfarm manager gets support for multiple jobs in the Submitter; new Max and Maya-specific options.
Tuesday, September 22nd, 2015
Core renderer gets support for refractive dispersion, better volumetrics. Maya plugin gets initial support for Bifrost.
Monday, September 21st, 2015
Star-studded line-up for leading European CG festival to include sneak peek at Kung Fu Panda 3.
Tuesday, September 15th, 2015
Game engine adds support for Windows 10, native integration with Visual Studio, plus new lightmap baking and Biped import options.
Friday, September 11th, 2015
New work-in-progress plugin implements Nvidia's GPU-based FleX multiphysics system in Max.
Wednesday, September 9th, 2015
New plugin lets users create voxel-based gaseous fluid effects using Softimage's ICE toolset.
Wednesday, September 9th, 2015
VFX-friendly online service now available on Google Cloud Platform. Sign up to get $800 in free credits.
Thursday, September 3rd, 2015
Now shipping: Update adds an interesting new 'Take System'; improved tracking, sculpting and spline tools.
Wednesday, September 2nd, 2015
New tool will let users of his Brekel Pro software record mocap and point cloud data using multiple Kinect sensors.
Friday, August 28th, 2015
New Mac edition and new UI, but no new features this time round. Beta of the commercial version due soon.
Friday, August 28th, 2015
Pro photogrammetry app gets improved mesh and point cloud generation, new mesh editing tools.
Thursday, August 27th, 2015
New Geometric Hierarchy tracking system reconstructs both an object's motion and internal deformation: handy for head tracking!
Wednesday, August 26th, 2015
Update will let users simulate 20,000 AI-driven crowd characters in real time. New 3ds Max plugin coming too.
Wednesday, August 26th, 2015