Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system.
Tuesday, September 17th, 2019
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system.
Tuesday, September 17th, 2019
Game engine gets new PhysX Force Region component, plus the option to interrupt one character animation transition with another.
Friday, August 2nd, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
Sizeable update to the game engine extends support for PhysX, and adds new animation and texture-processing functionality.
Monday, March 18th, 2019
3ds Max demolition plugin's neat new interactive workflow removes the need to pre-shatter meshes.
Wednesday, January 23rd, 2019
Real-time physics system now available under a 3-clause BSD licence on PCs and mobile devices.
Tuesday, December 4th, 2018
Big update to hair plugin adds new physics system, clumping controls, option to generate woven fabrics.
Monday, June 11th, 2018
Free game engine gets experimental support for Nvidia's PhysX real-time physics system, more integrated cloud functionality.
Monday, March 26th, 2018
Real-time animation tool gets particle add-on based on tech for Substance Painter particle brushes.
Thursday, November 2nd, 2017
Now officially released. Free game engine gets support for Substance Designer materials, new Vulkan renderer, and terrain blending.
Thursday, September 21st, 2017
Update adds contact shadows, new forward renderer aimed at VR work, built-in automated LOD generation.
Thursday, November 17th, 2016
Game engine gets new fur, cloth and clear coat shaders, plus support for texture streaming and Nvidia's APEX real-time cloth simulation system.
Thursday, June 9th, 2016
Maya crowd-simulation tool now lets crowd agents float in water, or get up after being turned into ragdolls.
Friday, May 27th, 2016