Update to real-time animation app adds support for PhysX, SpeedTree plants, Allegorithmic Substances.
Tuesday, October 28th, 2014
Update to real-time animation app adds support for PhysX, SpeedTree plants, Allegorithmic Substances.
Tuesday, October 28th, 2014
Maya crowd simulation system gets better support for deforming terrain - and option to render out in 3ds Max.
Monday, March 24th, 2014
See impressive real-time liquids simulated using tech from future releases of Nvidia's physics engine.
Monday, April 22nd, 2013
See the new APEX Turbulence system in use to create swirly effects for the free-to-play mech shooter.
Thursday, January 31st, 2013
New OpenRL cards will accelerate Caustic Visualizer real-time raytracing plugins for Max, Maya.
Thursday, November 29th, 2012
New video shows real-time simulation of rigid bodies and mCloth - but is it GPU-accelerated?
Tuesday, March 6th, 2012
New version gets improved viewport, node-based render set-up, PhysX, DMM, better fluids, new motion trails.
Tuesday, March 1st, 2011