May 5, 2023
Big update to the open-source game engine adds node-based material system, OpenXR support. Read More »
February 8, 2023
Major update adds complete new terrain-generation system to the Max particle and physics add-on. Read More »
November 9, 2022
Major update to Omniverse's scene layout app adds new physics features and support for MaterialX. Read More »
November 9, 2022
Download the source code for the latest version of the real-time physics SDK, along with smoke and fire simulation system Flow 2.0. Read More »
August 15, 2022
Amazing set of free tools and scripts adds brush- and physics-based set dressing to 3ds Max. Read More »
March 26, 2022
Big update to the Omniverse scene layout app adds soft-body physics, new character animation toolset. Read More »
March 26, 2022
Option to use renderers like Cycles, OctaneRender and V-Ray inside Omniverse apps due soon. Read More »
November 4, 2021
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time. Read More »
July 7, 2021
Successor to Lumberyard is an unusual open-source 'AAA-capable' modular game engine that includes Amazon's new Atom renderer. Read More »
April 13, 2021
Nvidia's apps for remixing game assets and generating facial animation from audio files due in open beta this week. Read More »
February 26, 2021
Updated: new connection plugins available for Nvidia's collaboration platform, now in free public beta. Read More »
February 10, 2021
Amazing plugin for painting objects into scenes under gravity also now lets you Attract or Explode them. Read More »
December 23, 2020
Neat tool for building animation libraries retargets motion between characters from 3ds Max, Blender, Cinema 4D, Maya, Unity and UE4. Read More »
December 15, 2020
Check out the free game engine's new Houdini-integrated Nvidia Blast destruction physics system and improved cloth simulation. Read More »
December 4, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping. Read More »
October 8, 2020
Update to the free game engine officially replaces CryPhysics with PhysX, and improves the terrain and dynamic vegetation systems. Read More »
October 5, 2020
USD-based 'open collaboration' platform for CG work will become free to individual users this fall. Read More »
September 2, 2020
Upcoming app will let users create 3D animations based on games assets using new AI-driven tools. Read More »
June 25, 2020
Updated: see the new cloth physics transfer system due in iClone 7.8 and the UE4 live link next month. Read More »
June 23, 2020
Check out the features due in the next update to the game engine, now postponed from spring 2020. Read More »