GPU-based renderer gets option to export render passes, new undo system, up to 30% speed boost.
Friday, September 26th, 2014
GPU-based renderer gets option to export render passes, new undo system, up to 30% speed boost.
Friday, September 26th, 2014
Unbiased renderer for 3ds Max, Blender and Cinema 4D now available to integrate into other apps.
Wednesday, August 27th, 2014
See two minutes of beautifully rendered CG, from photorealistic liquid simulations to kids' cartoons.
Tuesday, August 19th, 2014
Games texturing toolkit gets PSD export functionality plus 50 new free physically based texture sets.
Thursday, July 10th, 2014
An open-source renderer on the bleeding edge of graphics research, for budding programmers and TDs.
Friday, June 27th, 2014
Today, a production-ready physically based renderer with one of the most beautiful demo shorts ever created.
Wednesday, June 25th, 2014
Hybrid physically based renderer gets support for hair and fur. Now available in open beta.
Thursday, June 19th, 2014
Much-anticipated GPU renderer offers unusual materials-agnostic workflow, competitive €295 price.
Wednesday, May 28th, 2014
Good update for games artists adds physically correct shading, layered GLSL shaders, in-viewport IBL.
Friday, April 4th, 2014
New GPU-based renderer will "transform", not replace, the long-awaited finalRender 4 GPU.
Monday, March 31st, 2014
Got an educational email address? Download the GPU-based renderer plus 3ds Max and Blender plugins.
Friday, March 7th, 2014
Games texturing tool gets new baking options and ability to group nodes. Eight new video tutorials, too.
Tuesday, February 25th, 2014
Free unbiased renderer gets streamlined new GUI, new material editor and advanced colour picker.
Friday, December 13th, 2013