Allegorithmic releases Bitmap2Material 3
Allegorithmic has released Bitmap2Material 3, the latest version of its normal-mapping and texture-editing toolkit for games artists, adding in support for a physically based rendering workflow.
Support for PBR workflows
Bitmap2Material enables users to convert photographic source images into standard games texture maps – now including PBR channels like albedo, metallic and roughness, plus normal and ambient occlusion.
As the video above shows, generating a metallic map is a semi-automated process, with sliders controlling roughness and glossiness.
Automated light cancellation and texture tiling
There are also some pretty neat tools for automatically removing shadows from a source photo to create a usable colour/albedo map; and for generating tileable texures, supporting offset and splat tiling.
Pricing and availability
Bitmap2Material is available now for Windows and Mac OS X. An Indie licence costs $49; a Pro licence, which enables you to use B2M in 3ds Max, Maya, Modo, Unity and Unreal Engine 4, costs $149.