May 4, 2023
AI-based online service can also tile or upscale existing textures, or create missing PBR texture maps. Read More »
February 12, 2023
Get up to 10 lightweight, AR-ready textures, including bulding facades, free from the newly revamped online library. Read More »
October 30, 2022
Free scan-based textures of interior and exterior materials at up to 8K resolution. For commercial use. Read More »
April 12, 2022
GPU-based terrain generation app gets new Fast Render mode, plus bridge tools for Unity and UE4. Read More »
July 7, 2021
Promising open-source node-based material authoring tool gets new 3D texture painting toolset. Read More »
May 24, 2021
Check out this major update to the CPU-based render denoising system used in Blender and Unity. Read More »
January 15, 2021
Tool for authoring Photoshop filters and converting images into PBR texture maps gets new projects system, and new lower pricing. Read More »
September 10, 2020
Neat €3 plugin assembles folders of texture maps into PBR materials for 'even the messiest scenes'. Read More »
June 24, 2020
Check out the new features in the lastest updates to e-on's landscape and plant generation software. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
October 2, 2019
Open-source renderer gets new GI cache system, Disney BRDF material and Open Image Denoise. Now compatible with Blender 2.80. Read More »
August 6, 2019
Texture map generation tool gets new low-cost student and personal licences for non-commercial work. Read More »
November 7, 2018
Open-source physically based renderer gets new toon shading and image post-processing options. Read More »
May 18, 2018
Quixel's intuitive tool for blending scanned materials now out in beta. Free to Megascans subscribers. Read More »
April 26, 2018
Now available: big update to the real-time toolkit adds scores of new features for rendering, texture baking and the Marmoset Viewer. Read More »
May 22, 2017
Neat new tool creates high-quality normal, albedo and depth maps from photos of real objects. The Lite edition is free. Read More »
February 15, 2017
Big update adds new tools for recreating real-world materials via photogrammetry, 32-bit workflow, 8K texture baking. Read More »
February 15, 2016
New node-based image editor lets users design normal maps and preview the result in a PBR viewport. Read More »
September 9, 2015
Toolkit for turning source images into games texture maps gets new PBR shaders, new emissive and opacity outputs. Read More »
April 7, 2015
Inexpensive texture map creation tool gets new baking options, image filters, support for 32-bit workflow. Read More »