Check out the changes to PhysX physics, cloth simulation and collision geometry in the latest version of the free game engine.
Friday, May 22nd, 2020
Check out the changes to PhysX physics, cloth simulation and collision geometry in the latest version of the free game engine.
Friday, May 22nd, 2020
Check out the new features in Foundry's unusual hybrid 2D/3D app for creating and visualising variations for product designs.
Friday, May 22nd, 2020
Compositing app gets new motion-graphics-friendly options for working with shape layers, plus support for ProRes RAW import.
Tuesday, May 19th, 2020
See the new features in Adobe's tool for generating real-time puppet animation from video footage.
Tuesday, May 19th, 2020
SDK update to the free, hardware-agnostic GPU renderer promises faster rendering on CPU plus GPU.
Monday, May 18th, 2020
Check out the new features in the 3ds Max edition of the shattering and rigid body dynamics plugin.
Friday, May 15th, 2020
Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry.
Thursday, May 14th, 2020
Next-gen replacement for the old Faceware Live mocap system adds neat new 'Motion Effects' for tuning facial solves.
Wednesday, May 13th, 2020
Versatile add-on makes modelling in Houdini more like other DCC apps. See the new features here.
Wednesday, May 13th, 2020
UV unwrapping and packing tools get Photoshop-style system for distributing UV islands, new autosave feature.
Tuesday, May 12th, 2020
Architectural modelling software gets option to save the visibility states of hidden objects, plus a number of workflow improvements.
Thursday, May 7th, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support.
Wednesday, May 6th, 2020
Check out the new particle effects and 3D titling features in the suite of effects plugins for compositing and editing apps.
Wednesday, May 6th, 2020