Physically based renderer adds spotlights, OpenVDB and UDIM support, smart selective sampling.
Thursday, January 29th, 2015
Physically based renderer adds spotlights, OpenVDB and UDIM support, smart selective sampling.
Thursday, January 29th, 2015
VFX-friendly release to add support for OpenVDB, Mari's UDIM textures, improved skin rendering system.
Tuesday, December 2nd, 2014
Updated: Versatile network render controller gets new render wizards, supports OS X as well as Windows.
Wednesday, November 26th, 2014
No optical flow or stereo tools, and no network rendering, but still a pretty darn powerful 3D compositor.
Monday, November 10th, 2014
Now shipping: latest update adds camera tracker, layered reflections and PolyPen modelling/retopo tool.
Wednesday, September 3rd, 2014
Update to GPU-based renderer adds displacement, per-object motion blur; speeds up hair renders 20 times.
Tuesday, June 10th, 2014
Updated: GPU-accelerated renderer gets physically based GI, multi-GPU support, new 3ds Max edition.
Sunday, September 15th, 2013
Updated and now shipping: New release features better GI, AO and network rendering - and even architectural grass.
Tuesday, September 3rd, 2013
New 18-month educational licence almost identical to the $3,695 Studio edition, minus network rendering.
Tuesday, June 12th, 2012
Environment-generation apps get option to stack EcoSystems, new Python and network render tools.
Friday, April 27th, 2012
Update to the real-time rendering tool to add new metallic paint material, interactive HDR editing.
Tuesday, February 14th, 2012