May 24, 2023
Discover the novel real-time workflow that powers Gnomon's award-winning animated short. Read More »
May 11, 2023
Games artist Mihail Lupu's neat $45 script lets you create or edit organic models directly inside Max. Read More »
April 11, 2023
No changes to the sculpting app beyond a new Mac installer, but the price of subscriptions rises again. Read More »
April 18, 2022
No changes to the digital sculpting and painting app beyond a new Linux installer, but the price of annual subscriptions is up again. Read More »
January 19, 2022
Discover how to model, texture and light ultra-realistic 3D characters with tips from leading CG artists. Read More »
January 12, 2022
Pixologic founder Ofer Alon and entire ZBrush team have joined Maxon. See what the deal means for ZBrush and its sibling products. Read More »
November 10, 2021
Firm aims to put Weta's legendary in-house VFX tools 'into the hands of millions of artists' worldwide. Read More »
September 24, 2021
Token-based payment system now available alongside subscriptions for apps like 3ds Max and Maya. Read More »
September 8, 2021
Updated: new corporate brand system and font now joined by new product logos for 3ds Max, Maya, Mudbox and MotionBuilder. Read More »
January 31, 2021
Discover 20 video tutorials from the leading digital training firm that no CG artist can afford to miss. Read More »
August 8, 2020
Promising new app lets artists sculpt, paint and remesh detailed models on iPads or Android tablets. Read More »
July 24, 2020
3D texture painting software gets long-awaited ability to paint across UDIM tiles. Check out the other new features here. Read More »
June 3, 2020
Check out the new features in the 3D modelling and animation tool, including new interactive extrusion and texture baking workflows. Read More »
January 27, 2020
Discover how to simulation clothing in Maya with The Gnomon Workshop's new video training. Read More »
January 23, 2020
Cost of multi-user subs to 3ds Max and Maya to go up around 14%; M&E Collection up around 33%. Read More »
December 12, 2019
Smallest annual update to the sculpting software in recent history adds one new feature - a data link to Flame - and just two bugfixes. Read More »
June 27, 2019
Activation to cease for the 2010 editions this year; then for most Autodesk software more than three versions old in 2021. Read More »
June 19, 2019
Digital sculpting software gets automatic user interface scaling when working on high-resolution monitors, plus over 40 bugfixes. Read More »
June 19, 2019
Unique tool for retopologising facial and full-body scan data gets accurate new BlendWrapping mode, new sculpting brushes. Read More »
January 15, 2019
Update extends the digital sculpting package's new dynamic tessellation system, adds option to merge multiple meshes into one. Read More »