Long-awaited major update to the sculpting and painting app ships. Check out the new features, and changes to pricing and plugins.
Tuesday, July 13th, 2021
Long-awaited major update to the sculpting and painting app ships. Check out the new features, and changes to pricing and plugins.
Tuesday, July 13th, 2021
Free physically accurate GPU renderer gets new toon shading mode and deformation motion blur.
Monday, July 12th, 2021
Dynamixyz's facial mocap tech now available exclusively to Take-Two's own studios like Rockstar Games.
Monday, July 5th, 2021
Get the latest Non-Commercial edition of Pixar's renderer for personal use and plugin creation.
Wednesday, June 30th, 2021
New RenderMan integration places the open-source 3D app on the same footing as Maya or Houdini.
Wednesday, June 30th, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here.
Wednesday, June 30th, 2021
GPU renderer for 3ds Max, Blender, C4D, Houdini and Maya gets new OCIO 2-based colour management system, including ACEScg support.
Tuesday, June 22nd, 2021
New cloud-based service will let VFX artists use 100 of Weta's Academy Award-winning in-house tools inside a custom build of Maya.
Thursday, June 17th, 2021
New PLE licences of the real-time facial mocap software can be used with MetaHumans in Unreal Engine.
Thursday, June 10th, 2021
Check out the new features in J Cube's USD-native Maya layout, look dev and lighting toolset. Freelancers can use it for free.
Monday, June 7th, 2021
Rendering and technical animation software gets new automated mesh simplification tool, and updates to the material library.
Thursday, June 3rd, 2021
All-in-one deal includes crowd animation tool anima and 1,600 3D characters for under $800/year.
Monday, May 31st, 2021
Turn your Blender, 3ds Max and Maya scenes into browser-based 3D apps - and now, into native iOS, Android or desktop apps as well.
Friday, May 28th, 2021