GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles.
Tuesday, June 5th, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles.
Tuesday, June 5th, 2012
Well, almost. Price of Max, Maya and Unity-friendly parametric texturing toolkit cut from $990 to $590.
Friday, June 1st, 2012
The founder of Fox's previz wing discusses its unique workflow, and where the industry will head next.
Monday, May 14th, 2012
Update to Maya/mental ray toolkit adds new colour bleed SSS shader, support for SprayTrace renderer.
Friday, May 11th, 2012
Sculpt shapes outside of the rest pose or on top of one another with LipService 5.0's BlendShapes+.
Tuesday, May 8th, 2012
It may be yet another open source physically based renderer - but it's being written specifically with production in mind.
Tuesday, May 8th, 2012
New DVD sees Pixar Lighting TD Jeremy Vickery reveal the principles behind Efficient Cinematic Lighting.
Monday, May 7th, 2012
Development of Softimage moves to Singapore. Original Montreal-based team reassigned to work on Maya VFX.
Wednesday, May 2nd, 2012
Patent wrangle with Shave and a Haircut developer Joe Alter stops Maya add-on being sold in the US.
Tuesday, May 1st, 2012
Latest update to physically based render engine adds Sun & Sky system, direct link to Cinema 4D.
Thursday, April 26th, 2012
Promising new fur-and-feathers generation plugin adds support for the Arnold and V-Ray renderers.
Thursday, April 26th, 2012
Use MakeIt A Parquet to create realistic floors in 3ds Max or Maya based on any type of wood grain.
Wednesday, April 25th, 2012
Jason Lewis used to be a sceptic about mobile workstations - until he tried this sleek, unflashy workhorse.
Friday, April 20th, 2012