Lighting and look dev software gets new Nuke Bridge for live linking to Nuke comps, updates to the Hydra Viewer and Foresight+ rendering.
Tuesday, December 14th, 2021
Lighting and look dev software gets new Nuke Bridge for live linking to Nuke comps, updates to the Hydra Viewer and Foresight+ rendering.
Tuesday, December 14th, 2021
New features in the compositing app include a live link to Unreal Engine and new machine learning options in NukeX.
Tuesday, November 23rd, 2021
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time.
Thursday, November 4th, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows.
Tuesday, October 19th, 2021
Get started with the lighting and look dev software with The Gnomon Workshop's detailed introductory tutorial.
Saturday, September 4th, 2021
Redshift 3.0.51 update streamlines the GPU renderer's user interface. Blender plugin gets support for OSL shaders and UDIM textures.
Thursday, August 12th, 2021
Open source plugin now converts Substances to RenderMan's new Lama materials, for use in Blender, Houdini or Maya.
Wednesday, August 4th, 2021
Get the latest Non-Commercial edition of Pixar's renderer for personal use and plugin creation.
Wednesday, June 30th, 2021
New RenderMan integration places the open-source 3D app on the same footing as Maya or Houdini.
Wednesday, June 30th, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here.
Wednesday, June 30th, 2021
GPU renderer for 3ds Max, Blender, C4D, Houdini and Maya gets new OCIO 2-based colour management system, including ACEScg support.
Tuesday, June 22nd, 2021
Check out the new features in J Cube's USD-native Maya layout, look dev and lighting toolset. Freelancers can use it for free.
Monday, June 7th, 2021
Crowd animation system for Maya and Houdini gets new behaviour tree. UE4 plugin also now updated.
Saturday, May 22nd, 2021