Release 'lays the foundation' for non-photorealistic rendering in the GPU/CPU renderer for 3ds Max, Blender, C4D, Maya and Houdini.
Thursday, July 20th, 2023
Release 'lays the foundation' for non-photorealistic rendering in the GPU/CPU renderer for 3ds Max, Blender, C4D, Maya and Houdini.
Thursday, July 20th, 2023
Check out the new features in the heavyweight production renderer, including new compositing modes in the Stylized Looks NPR toolset.
Friday, June 30th, 2023
Update improves CPU rendering performance, adds render backplate system in 3ds Max, deformation motion blur in Blender.
Saturday, June 17th, 2023
Update makes CPU renders on Intel, AMD and Apple CPUs perceptually identical, and edits to large scenes 'nearly instantaneous'.
Thursday, June 8th, 2023
Significant update to the production renderer adds beta support for AMD graphics cards, plus a new Distortion Utility shader.
Wednesday, May 17th, 2023
Free edition of the renderer is licensed for personal use and tools development. Now includes RenderMan XPU.
Tuesday, April 18th, 2023
Heavyweight VFX and animation renderer now includes Pixar's own AI-trained denoiser. Sizeable update to RenderMan XPU, too.
Tuesday, April 18th, 2023
Production renderer gets new sky model, new Flakes shader for car paint, new Renderview Backplate, and more updates to Redshift RT.
Tuesday, April 4th, 2023
See the crazy motion graphics effects created by the renderer's distance shader, supported in 3ds Max, Cinema 4D, Houdini & Maya.
Thursday, March 30th, 2023
Now available: ray tracing renderer used on Puss in Boots: The Last Wish has been released under an Apache 2.0 licence.
Wednesday, March 15th, 2023
Update makes Intel's OIDN denoiser and Cinema 4D's Brick and Tile shaders available to all of the renderer's host applications.
Thursday, February 9th, 2023
Lighting and look dev software gets Material Soloing and performance profiling features to help troubleshoot complex VFX scenes.
Friday, December 16th, 2022
Sizeable update to the renderer adds support for Intel's OIDN for render denoising, plus multi-scattering in volumes like clouds.
Monday, December 12th, 2022