Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time.
Thursday, November 4th, 2021
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time.
Thursday, November 4th, 2021
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU.
Wednesday, October 27th, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows.
Tuesday, October 19th, 2021
See how Nvidia and AMD's current pro GPUs perform in real-world tests, from modeling to rendering.
Thursday, October 14th, 2021
See the international VFX and animation conference free online, or in person in Turin from 17-22 October 2021.
Sunday, October 10th, 2021
New Gnomon Workshop tutorial provides time-saving tricks for Clarisse, Houdini and SpeedTree.
Friday, October 8th, 2021
See the best VFX and animation work created with V-Ray, plus tech breakdowns of the key projects.
Wednesday, September 22nd, 2021
New hybrid rasterisation/ray tracing mode provides a high-quality real-time preview of Redshift scenes.
Tuesday, September 14th, 2021
Neat Maya and Houdini add-on lets you edit ultra-complex lighting set-ups interactively in the viewport.
Tuesday, September 14th, 2021
Real-time Boolean modelling toolkit can also be used inside apps that support Houdini Engine, like Maya.
Friday, September 3rd, 2021
Perpetual licences of the GPU renderer discontinued in favour of subscription plans. See the prices for individuals and teams here.
Tuesday, August 31st, 2021
New cloud service to provide studios of all sizes with access to the Academy Award-winning VFX facility's in-house Houdini tools.
Saturday, August 28th, 2021
Redshift 3.0.51 update streamlines the GPU renderer's user interface. Blender plugin gets support for OSL shaders and UDIM textures.
Thursday, August 12th, 2021