Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.
Wednesday, September 20th, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.
Wednesday, September 20th, 2017
Neat modelling plugin lets you use any native Maya Boolean operation non-destructively, and in real time.
Wednesday, August 23rd, 2017
Former Rodeo FX artist's suite of personal tools simplifies the task of creating complex mechanical rigs.
Wednesday, August 16th, 2017
Neat plugin lets you use Maya's standard tools to control the form of the animated CG trees it creates.
Wednesday, August 16th, 2017
Interesting new mocap tool records tracking data direct from your HTC Vive or Oculus Rift in FBX format.
Monday, August 7th, 2017
Nifty new VR app enables users to sketch or model in 3D using an HTC Vive or Oculus Rift headset.
Friday, August 4th, 2017
Studio's in-house USD authoring plugin for Maya, used on Peter Rabbit, now available open-source.
Friday, August 4th, 2017
Renderer gets new VR camera, support for animated mesh deformations and video maps, better material and HDRI editing.
Wednesday, August 2nd, 2017
Heavyweight crowd simulator to get new 'universal plugin' to allow compatibility to 'all major' 3D apps.
Tuesday, August 1st, 2017
Powerful RenderMan-compliant renderer will be available as free interactive rendering plugin when Katana 3.0 ships.
Tuesday, August 1st, 2017
New parametric array modifier gives Max users more options for illustrations and motion graphics.
Monday, July 17th, 2017
Free Windows app lets you create simple polygonal models in VR using an HTC Vive or Oculus Rift.
Friday, July 14th, 2017
Blender production tracking system and render manager used on the Institute's shorts now in public beta.
Thursday, July 13th, 2017