Epic Games' free mocap plugin extracts full-body and finger motion from phone or camera footage to transfer to MetaHuman characters.
Thursday, June 18th, 2026
Epic Games' free mocap plugin extracts full-body and finger motion from phone or camera footage to transfer to MetaHuman characters.
Thursday, June 18th, 2026
Get Dmitriy Dryzhak's White Castle model as a modular Unity or UE5 asset package, or in FBX format for use in any CG software.
Tuesday, June 16th, 2026
Get a free Maya creature rig with both body and facial controls, created using Maya character rigging framework BEAR.
Sunday, June 14th, 2026
Open-source game engine gets new native particle system, updates to tonemapping and the physical sky, and automatic LOD generation.
Thursday, June 11th, 2026
Cloud Imperium Games artist Martin Milz's Modular SciFi Station asset pack sells for $44.99, but you can get it for free for the next two weeks.
Wednesday, June 3rd, 2026
Get a production-ready 3D model of a lizard, with a full body and facial rig and muscle visualization, Maya, Alembic, FBX and OBJ format.
Sunday, May 31st, 2026
New non-commercial Massive 101 edition makes it possible for any CG artist to try the crowd simulation tool created for The Lord of the Rings.
Friday, May 29th, 2026
Download free Mari Smart Materials created by leading VFX artists, plus general-purpose textures and HDRIs. For commercial use.
Friday, May 22nd, 2026
Updated: Sparseal's promising texture painting app is now available for Apple Silicon Macs, as well as Windows machines and iPads.
Sunday, May 17th, 2026
New free add-on based on the Dash world-building toolset provides a more powerful alternative to UE5's native content browser.
Thursday, May 14th, 2026
Both individual artists and studios can now use Maxon's USD-based motion design and VFX software on commercial projects for free.
Thursday, May 7th, 2026
Popular alternative to ProBuilder for modeling, texturing and rigging 3D assets directly inside the Unity Editor is now available free.
Sunday, May 3rd, 2026
Check out designer Albert Omoss's intriguing node-based image editor, pitched as a Photoshop alternative for game art and texture processing.
Friday, May 1st, 2026