2D/3D rendering system gets fast, AI-based image denoising for both the 3D viewport and final renders.
Friday, March 30th, 2018
2D/3D rendering system gets fast, AI-based image denoising for both the 3D viewport and final renders.
Friday, March 30th, 2018
Modo edition of the renderer gets hybrid CPU/GPU rendering, V-Ray Fur and support for Cryptomatte.
Saturday, March 24th, 2018
Next-but-one releases to add light linking, trace sets, new RNDR framework with support for iOS and integrated graphics.
Tuesday, March 20th, 2018
Open-source 3D software gets over 200 bugfixes, plus 10% speed boost to Cycles renders when using CUDA GPUs in Windows.
Friday, March 2nd, 2018
Long-awaited update to NURBS modeller adds interactive viewport raytracing, node-based workflow.
Tuesday, January 30th, 2018
Powerful GPU-based renderer now available for viewport and offline renders in Unity. Free on one GPU.
Monday, December 18th, 2017
Big update to the SketchUp edition of the renderer adds support for viewport rendering and hybrid CPU/GPU renders.
Thursday, November 16th, 2017
Standalone render denoising tool gets streamlined full-screen GUI. CUDA version dropped in favour of 'faster, more reliable' OpenCL.
Friday, November 3rd, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.
Wednesday, September 20th, 2017
GPU renderer gets better sampling, firefly removal, Mac support, Cinema 4D and Katana plugins.
Thursday, August 3rd, 2017
Compositing packages get OpenCL GPU acceleration on AMD GPUs, new live collaboration system.
Tuesday, July 25th, 2017
360-degree VR video stitching tool gets GPU acceleration, timecode, improved parallax compensation.
Monday, July 24th, 2017
Free, physically accurate GPU renderer now available for Blender, as well as Max, Maya, SolidWorks.
Thursday, June 29th, 2017