February 22, 2023
Sizeable update to the GPU ray tracing renderer adds new real-time GI system, new SSS material. Read More »
April 12, 2022
GPU-based terrain generation app gets new Fast Render mode, plus bridge tools for Unity and UE4. Read More »
January 19, 2022
Long-awaited update to the pioneering standalone retopology tool inches closer to a final release. Read More »
September 14, 2021
New hybrid rasterisation/ray tracing mode provides a high-quality real-time preview of Redshift scenes. Read More »
March 24, 2021
Iterative update to the 3D software updates key modelling tools like Smart Extrude, and the Bake to Texture system for games work. Read More »
March 2, 2021
Free update to the digital sculpting app adds neat curve-based brushes, new Mesh from Mask system, USD import and export. Read More »
January 28, 2021
Big update to the terrain generator introduces new UI, history system, raises build speed by up to 60%. Read More »
January 15, 2021
Tool for authoring Photoshop filters and converting images into PBR texture maps gets new projects system, and new lower pricing. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
December 4, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
July 16, 2020
Versatile 3D particle system now supports volumetric rendering for effects like smoke, fire and dust. Read More »
May 6, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support. Read More »
November 6, 2019
Update extends the 3D texturing app's procedural materials system, adds V-Ray and 3Delight shaders, and streamlines the node graph. Read More »
August 6, 2019
Texture map generation tool gets new low-cost student and personal licences for non-commercial work. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
July 26, 2019
Texture painting software gets support for RTX-accelerated texture baking on Nvidia GPUs. Read More »
June 21, 2018
New site provides high-resolution scanned textures of environment materials under a CC0 licence. Read More »
March 21, 2018
Updated: neat Star Wars short shows the real-time effects possible in UE4 with this new extension to DX12. Read More »
November 21, 2017
Node-based tool for authoring effects filters gets new workflow to support any 2D image-editing app. Read More »