November 12, 2017
Online library C4D Center updates its set of free .c4d materials. Register on the site for hundreds more free resources. Read More »
November 1, 2017
Updated: Get this photorealistic female head based on scan data. Now rigged and ready to animate. Read More »
June 22, 2017
3D texture painting software gets support for HBAO, new live edge wear system, 230 new alphas. Read More »
March 24, 2017
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year. Read More »
December 16, 2016
Texture-creation app gets eight new filters for blending and editing 3D scanned real-world materials. Read More »
November 25, 2016
Now shipping: Big update to the rendering toolkit adds animation support, real-time GI, texture baking, and Unity and UE4 export. Read More »
May 9, 2016
Neat free tool generates AO, cavity, curvature, normal and other maps for use in game engines. Handles dense ZBrush sculpts. Read More »
April 6, 2016
Updated: Real-time visualisation software gets improved GI, AO, depth of field - and now VR support. Read More »
June 11, 2015
Next-gen texturing tool gets new AO channel - plus much-requested option to paint straight lines. Read More »
April 28, 2015
Straightforward general-purpose app tiles source photos into a range of common texture map types. Read More »
April 17, 2015
New GI engine, AO pass, support for deep compositing and UDIM - and updatable separately to your 3D app. Read More »
April 7, 2015
Inexpensive texture map creation tool gets new baking options, image filters, support for 32-bit workflow. Read More »
February 20, 2015
Games texturing tool to get new Smart Materials system, texture bakers, improved viewport display. Read More »
January 6, 2015
Master mental ray with Disney veteran Frederic Durand's complete guide to using ambient occlusion. Read More »
December 3, 2014
Now shipping: update to After Effects 3D rendering plugin adds PBR, SSS, raytraced shadows, and more. Read More »
December 1, 2014
Check out an neat video of Nvidia's upcoming GPU-based progressive ambient occlusion system. Read More »
October 15, 2014
Big update to game engine adds animation retargeting, raytraced soft shadows, improved AO and SSS. Read More »
July 10, 2014
Update to game engine adds subtle GI, AO and shadow translucency effects, improved collision geometry. Read More »
December 10, 2013
Updated: New GPU-accelerated tool generates games texture maps from photographic source images. Read More »
September 3, 2013
Updated and now shipping: New release features better GI, AO and network rendering - and even architectural grass. Read More »