GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
Updated: X-Particles dev Insydium posts price info and full demo video for its upcoming Cycles 4D plugin.
Tuesday, October 4th, 2016
New version of heavy-duty particle meshing tool boosts speed up to 2x, improves V-Ray compatibility.
Monday, October 3rd, 2016
Big update to fluid simulator adds new FLIP liquids solver; new options for art directing and retiming sims.
Friday, September 16th, 2016
Now shipping: JokerMartini and Boomer Labs' node graph editor simplifies scene setup for assembly and rendering.
Tuesday, September 13th, 2016
Updated: Maya version of AMD's free, physically accurate OpenCL based GPU renderer now available.
Tuesday, September 13th, 2016
Latest plugin version of Iray provides fast, GPU-based, physically accurate render previews inside Cinema 4D.
Thursday, September 8th, 2016
Heavy-duty particle renderer for 3ds Max and Maya gets faster, more controllable DoF and motion blur.
Tuesday, August 30th, 2016
GPU-based production renderer to get native integration with The Foundry's look development tool.
Thursday, August 25th, 2016
New 3ds Max edition of the Academy Award-winning crowd simulator is V-Ray ready; includes free $3,000 'Ambient Agent'.
Tuesday, July 26th, 2016
Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer.
Tuesday, July 26th, 2016
Free plugins let users access the cloud-based production tracking system directly within Max and C4D.
Thursday, July 21st, 2016
RenderMan-compliant production renderer gets new Katana edition with improved support for OSL.
Friday, July 15th, 2016